diswasm

WASM analysis workbench
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Local-first parsing. No automatic module execution.

self-hosted mode

Game Studio Lab

A small WASM-ready game workstation foundation with scene data, canvas preview, input state, and visual scripting hooks.

Scene

Selected: Player sprite. Use arrow keys while the preview runs to steer it.

Canvas Preview

Canvas 2D renderer ready.

Project

Input: none

Visual scripting foundation

scaffold, not a complete Scratch-like editor
  • when game starts

    Block schema placeholder for future visual scripting.

    foundation
  • when controller button pressed

    Block schema placeholder for future visual scripting.

    foundation
  • move sprite by velocity

    Block schema placeholder for future visual scripting.

    foundation
  • if sprite touches sprite

    Block schema placeholder for future visual scripting.

    foundation
  • call WASM logic block

    Reserved hook for importing a WASM module and passing input/state buffers.

    foundation
  • set sprite color

    Block schema placeholder for future visual scripting.

    foundation